Or, you can specify any selector and it will be bound to that.
Note: This library doesn’t check whether the selector is bigger than the node element. You yourself will have to make sure of that, or it may lead to unexpected behavior.
Or, finally, you can pass an object of type DragBoundsCoords. These mimic the css top, right, bottom and left, in the sense that bottom starts from the bottom of the window, and right from right of window. If any of these properties are unspecified, they are assumed to be 0.
exporttypeDragBoundsCoords= {/** Number of pixels from left of the document */left:number;/** Number of pixels from top of the document */top:number;/** Number of pixels from the right side of document */right:number;/** Number of pixels from the bottom of the document */bottom:number;};
Can't go outside the parent element
0, 0
<divuse:draggable={{ bounds: 'parent' }}> Can't go outside the parent element</div>
Can't go outside <body>
0, 0
<divuse:draggable={{ bounds: 'body' }}> Can't go outside body</div>
Limited to: top: 60 left: 20 bottom: 35 right: 30
Bounded by these coordinates from the window's edges.
When to recalculate the dimensions of the `bounds` element.
By default, bounds are recomputed only on dragStart. Use this options to change that behavior.
grid
Type: [number, number] Default Value: undefined
Applies a grid on the page to which the element snaps to when dragging, rather than the default continuous grid.
If you’re programmatically creating the grid, do not set it to [0, 0] ever, that will stop drag at all. Set it to undefined to make it continuous once again
Snaps to 50x50 grid
0, 0
<divuse:draggable={{ grid: [50, 50] }}> Snaps to 50x50 grid</div>
Snaps to 72x91 grid
0, 0
<divuse:draggable={{ grid: [72, 91] }}> Snaps to 72x91 grid</div>
Snaps to 0x0 grid - Won't drag at all
0, 0
<divuse:draggable={{ grid: [0, 0] }}> Snaps to 0x0 grid - Won't drag at all</div>
<script>let position = { x: 0, y: 0 };</script><divuse:draggable={{ position,onDrag: ({ offsetX, offsetY }) => { position = { x: offsetX, y: offsetY }; }, }}> I can be moved with the slider too</div>X: <inputtype="range"min="0"max="300"bind:value={position.x} />Y: <inputtype="range"min="0"max="300"bind:value={position.y} />
I can be moved only with the slider
X: Y:
0, 0
<script>let position = { x: 0, y: 0 };</script><divuse:draggable={{ position, disabled: true }}> I can be moved with the slider too</div>X: <inputtype="range"min="0"max="300"bind:value={position.x} />Y: <inputtype="range"min="0"max="300"bind:value={position.y} />
gpuAcceleration
Type: boolean Default Value: true
If true, uses `translate3d` instead of `translate` to move the element around, and the hardware acceleration kicks in.
true by default, but can be set to false if blurry text issue occurs.
Depending on the device, you may not see much difference
Applies user-select: none on <body /> element when dragging, to prevent the irritating effect where dragging doesn’t happen and the text is selected. Applied when dragging starts and removed when it stops.
User Select disabled
Hit ctrl + A while dragging - Nothing will be selected
0, 0
<divuse:draggable={{ applyUserSelectHack: true }}> User Select disabled</div>
User Select enabled
Hit ctrl + A while dragging - Text will be selected
0, 0
<divuse:draggable={{ applyUserSelectHack: false }}> User Select enabled</div>
ignoreMultitouch
Type: boolean Default Value: true
Ignores touch events with more than 1 touch.
This helps when you have multiple elements on a canvas where you want to implement pinch-to-zoom behaviour.
Multi touch ignored
0, 0
<divuse:draggable={{ ignoreMultitouch: true }}> Multi touch ignored</div>
Multi touch allowed
0, 0
<divuse:draggable={{ ignoreMultitouch: false }}> Multi touch allowed</div>
CSS Selector of an element or multiple elements inside the parent node(on which use:draggable is applied). Can be an element or elements too. If it is provided, Only clicking and dragging on this element will allow the parent to drag, anywhere else on the parent won’t work.
Won't drag ❌
Drag me ✅
Single handle with selector
0, 0
<divuse:draggable={{ handle: '.handle' }}> Won't drag ❌ <divclass="handle">Drag me ✅</div></div>
CSS Selector of an element or multiple elements inside the parent node(on which use:draggable is applied). Can be an element or elements too. If it is provided, Trying to drag inside the cancel element(s) will prevent dragging.
This will drag!
This won't drag
Single cancel with selector
0, 0
<divuse:draggable={{ cancel: '.cancel' }}> This will drag! <divclass="cancel">This won't drag</div></div>
This will drag!
This won't drag
Single cancel passed as element.
0, 0
<scriptlang="ts">let cancelEl:HTMLElement;</script><divuse:draggable={{ cancel: cancelEl }}> This will drag! <divbind:this={cancelEl}>This won't drag</div></div>
This will drag!
This won't drag
This won't drag
Multiple cancel passed as element.
0, 0
<divuse:draggable={{ cancel: '.cancel' }}> This will drag! <divclass="cancel">This won't drag</div> <divclass="cancel">This won't drag</div></div>
This will drag!
This won't drag
This won't drag
Multiple cancel passed as array of elements.
0, 0
<scriptlang="ts">let cancel1:HTMLDivElement;let cancel2:HTMLDivElement;</script><divuse:draggable={{ cancel: [cancel1, cancel2] }}> This will drag! <divbind:this={cancel1}>This won't drag</div> <divbind:this={cancel2}>This won't drag</div></div>
defaultClass
Type: string Default Value: undefined
Class to apply to draggable element.
If handle is provided, it will still apply class on the parent element, NOT the handle.
defaultClassDragging
Type: string Default Value: 'neodrag-dragging'
Class to apply on the parent element when it is dragging
defaultClassDragged
Type: string Default Value: 'neodrag-dragged'
Class to apply on the parent element if it has been dragged at least once. Removed once dragging stops.
@neodrag/svelte emits 3 events, on:neodrag, on:neodrag:start & on:neodrag:end. These are all custom events, and can be listened on the node the use:draggable is applied to
on:neodrag:start: (e: CustomEvent<DragEventData>) => void. Provides the initial offset when dragging starts, on the e.detail object.
on:neodrag:: (e: CustomEvent<DragEventData>. Provides how far the element has been dragged from it’s original position in x and y coordinates on the event.detail object
on:neodrag:end: (e: CustomEvent<DragEventData>) => void. No internal state provided to event.detail. Provides the final offset when dragging ends, on the e.detail object.
Alternative
If you scroll up, you’ll see 3 options, onDragStart, onDrag and onDragEnd. These are basically event handlers that you specify as methods of the options object.
Why have two ways to listen to events? Because at the time of writing, the Svelte extension for VSCode doesn’t work fully well with custom events when using TypeScript, even after they’re explicitly typed by the user in TypeScript.
I take TypeScript very seriously, hence I am going an extra step to provide duplicate implementations for event handling.
How to use events-as-options? The syntax is similar to the custom events one 👇
Ultimately, this gives everyone a choice. non-TypeScript users will prefer the on:neodrag:* method because it is more idiomatic, and TypeScript users can go with events-as-options way to get better TS experience
Note: Do not use same event in two different ways. I.E., having on:neodrag:start and onDragStart at once will have both fire at the time when dragging starts. Use only one at a time.
If you’re a TypeScript user, read on below 👇
TypeScript
This library ships with proper TypeScript typings, for the best Developer Experience, whether authoring JS or TS.
DragOptions is the documented list of all options provided by the component.
DragAxis is the type of axis option, and is equal to 'both' | 'x' | 'y' | 'none'.
DragBounds is 'parent' | string | Partial<DragBoundsCoords>, the complete type of bounds option.
DragBoundsCoords is when you’re specifying the bounds field using an object, this is the type needed for that.
exporttypeDragBoundsCoords= {/** Number of pixels from left of the window */left:number;/** Number of pixels from top of the window */top:number;/** Number of pixels from the right side of window */right:number;/** Number of pixels from the bottom of the window */bottom:number;};
Controlled vs Uncontrolled
This is taken straight from React’s philosophy(After all, this package is inspired from react-draggable).
Uncontrolled means your app doesn’t control the dragging of the app. Meaning, the user drags the element, it changes position, and you do something with that action. You yourself don’t change position of the element or anything. This is the default behavior of this library.
Controlled means your app, using state variables, changes the position of the element, or in simple terms, programmatically drag the element. You basically set the position property to { x: 10, y: 50 }(or any other numbers), and voila! yur now controlling the position of the element programmatically 🥳🥳
OFC, this library doesn’t go fully Controlled. The user can still drag it around even when position is set.
So, when you change position, the element position changes. However, when the element is dragged by user interaction, position is not changed. This is done intentionally, as two-way data binding here isn’t possible and also will lead to unexpected behavior. To keep the position variable up to date, use the on:neodrag event to keep your state up to date to the draggable’s internal state.
To have it be strictly Controlled, meaning it can only be moved programmatically, add the disabled option to your draggable element’s config